For those that aren't gamers: DLC is an acronym for Downloadable Content which is just that. It's content of the video game not found in the main product that you download to add to it. The content varies from a continuation of the story of the game, to different levels for the player to play on (more commonly seen in first person shooters), extra missions and playable characters etc etc... Micro-transactions are something that smart phone users are probably more aware of but this way of making extra cash is slipping quickly into the mainstream of triple a video game titles. MT's are generally something that gives the player an advantage in the game. For smart phone users: You need extra lives in Candy Crush? It's a dollar. Do you need extra boosts? It's a dollar. Do you want that special farm that produces four times the amount of resource then the free one in Farmville? It's a dollar. That is a micro-transaction. (and is despised heavily by the majority of the console/pc gaming community.)
| It's only a dollar... c'mon... buy it... You know you want to. |
In a previous blog, I pointed out a player who commented that they were genuinely unhappy about the direction the gaming industry was headed. His/her reasoning behind this was that production companies // development teams of a video game have in mind at the start a way to make "extra" money. The way they do this is by setting up DLC, or in lesser cases micro-transactions, that will keep the player dipping into their pockets to see the "rest of the game". Tin foil hat theory aside, their discomfort with paying extra for a product is understandable and is a shared feeling in the gaming community (myself included).
| Do you feel this way about DLC purchases? |
| Oh Elizabeth... |
But what price would've been fair and was I the type of customer that Naughty Dog was aiming that price tag at? The person that loved the game THAT much that they would spend 15 dollars to see more of it? That's where gamers start to feel the disconnect (or distaste/discomfort) between the developer and themselves and start to wonder if they really needed to buy that DLC instead of just watching it on Youtube.
One set of DLC that is most popular (and somewhat disliked about its price) in games is multi-player map pack season passes found primarily for first person shooters. Both Call of Duty and Battlefield charge 40 dollars for multiple sets of new DLC maps to do battle on which come out every few months.
"Back in my day" moment: When Counter Strike first hit the FPS scene of the PC, the mod took off among the gaming community so quickly that players themselves started to create their own maps to play on to freshen up the map cycle. When you joined a new server, you sometimes had to download the maps that were currently running there and it was all for free. When the map downloads were complete, they were yours for life... or for however long that particular server stayed up and running.
So later on when FPS's started to explode in popularity and developers started to hear the demands for more death match and capture the flag maps to be created, a light bulb must have went off and shined dollar signs. Players would pay for new maps as long as they were well designed! Go figure.
Myself? I was disgusted by what developers were doing. I remember being genuinely excited about playing on a map that someone took the time to develop themselves and now that was replaced by a developer looking to make some extra cash. To me, map packs aren't something that people should pay 40 dollars for but to a hardcore FPS gamer it might be, I don't know. At the end of the day, you're paying 100 dollars (or more if you ended up getting a collectors edition) for the game. Is that cost too high just for 16 extra maps to play on when the developer could've just released the game with more multi-player maps from the beginning? I guess that depends on the person.
In the case of Micro-transactions, most gamers feel that developers are just putting price tags on cheat codes. If you think about it, a gamer is offered the opportunity to buy certain items or boosts that used to be able to be attained by pressing a series of controller buttons. The infamous "Contra Code" gave you 30 lives but in today's day and age, you can purchase that for a buck through a menu on the "extras" screen. Gamers are extremely testy and vocal about anything being purchased to give someone an unfair advantage to those that have to play the game "normally".
| The Contra, or Konami, code: The Jesus of Video Game Codes. |
Just remember: It's your money. You decide if you want to support the developer and if you feel that you're being taken advantage of, you don't have to give them anything. If developers start seeing trends that players are refusing to pay 15 dollars for 5 hour campaigns, it just might force them to lower the price to 10 dollars.
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